Character-First Initiation
An opening that leads with a committed character choice, physicality, voice, distinct POV, before context is established.
Known for
- Taught at Groundlings and other West Coast schools more than at game-school UCB.
- Strong version: a character walks on with a fully realized body and voice; the audience reads 'who' before 'where' or 'what.'
- Trap: wearing the character instead of playing it, performance without relationship.