Transformation (Spolin)
1940s-1960s (Spolin)
Also known as Transformation of Objects, Transformation Games
Spolin games in which an object, activity, or relationship is allowed to become something else through physical play, training the player to follow change rather than control it.
Known for
- In Transformation of Objects, players pass an invisible object that morphs as each person handles it, discovering its new identity through the hands rather than the head.
- Relationships and environments transform the same way: the scene reality is permitted to shift when the players genuinely follow the physical impulse.
- Demonstrates Spolin's core trust in the intuitive: the transformation is found, not planned, which is why it cannot be faked.
- An ancestor of later transformation-based forms and exercises across schools.
Connected to
People